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Factorio latest version modpacks
Factorio latest version modpacks






  1. Factorio latest version modpacks install#
  2. Factorio latest version modpacks mod#
  3. Factorio latest version modpacks update#
  4. Factorio latest version modpacks Patch#
  5. Factorio latest version modpacks mods#

Factorio latest version modpacks mods#

So I invite everyone to write suggestions about how this handling of mods should go further. The problem with it is still, that the implementation is somehow like the suggestion, but too far away/impossible to be complete. Oh, yes, I thought about moving this to “won’t implement “, but that would be also as wrong as to let it stay where it was. Here we have a real repository and so the handling differs.įor missing category “modpacks”: viewtopic.php?f=189&t=73564 -> is implemented since 1 year The point why I moved it to “implemented” is this: The targets of this suggestion will be never achieved, as explained above: a modpack in most other games are packed mods into one zip.

factorio latest version modpacks

But I don’t want to discuss about wording.

Factorio latest version modpacks mod#

Well, “pack” in Factorio is a mod with dependencies. And no special handling for, "meta mods that want to be packs".

factorio latest version modpacks

Because clearly the portal itself has no packs. thought that moving a thread called "support for modpacks" to "implemented" sends the wrong signal.

Factorio latest version modpacks Patch#

Is that worth the effort, or isn’t it easier to patch that questionable mod? A “real” repository would be able to solve those conflicts, but in Factorio how should such things ever work? It is much uglier: what if one modpack has the decency of a special version, and another modpack a different? Or more complex: one modpack needs a specific version, but the player installed already a newer?Īnd there are much more of those cases.

Factorio latest version modpacks update#

Modpack mod would get red, but the rest still worksĬurrently it has to be a zip with mods and you may not update the mods. However, you still can screw up by downloading newer versions manually. "ScienceCostTweakerM = 1.1.1", it still downloads the latest version and the modpack mod appears red. If you make the modpack mod with dependencies with specific version f.e. I don't have a strong opinion of what the "best" implementation here would be. Search through a huge list and enable each of your personal utility mods individually.Enable the new meta mod which enables mandatory dependencies.Factory Planner) that you always use with every "meta mod" then switching between two "meta mods" is this: For example if you have a bunch of personal favourite utility mods (i.e. So as far as i can see not even the limited demands are fully met. So I made a short decision to move this to finished. Because otherwise recent changes of one of the mod pack mods screw something up. See: viewtopic.php?f=190&t=93136įeels like half of the old seablock thread viewtopic.php?f=190&t=43759 is about clarifying, that one has to use the specific versions of the mods, which are released as modpack zip. If you would provide a dummy save for syncing purpose, it still downloads the most recent version.Ĭurrently it has to be a zip with mods and you may not update the mods. Modpack mod would get red, but the rest still works Since its only a modpack mod, the rest works without problems.ĮDIT: Actually, I can't test, what would happen, if you had the modpack mod with specific versions dependencies on mod portal, because i'm not the author. It indicates, that something is wrong, but not very obvious. But newest ScienceCostTweaker is not released as part, because it has some changes, which needs review from balancing perspective.

Factorio latest version modpacks install#

One problem is still, that you can't tie specific versions of mods together as a modpackīut, if you install it, it gets the most recent versions of the mods.

factorio latest version modpacks

You can click “down” into the dependencies, but not “up”.Īnd I would like, that it goes much more into the direction of enabling several mod-repositories / mod-folders installed because the use case is, that you have several other mods, besides the mod-pack.Īnd see links in viewtopic.php?p=529065#p529065 What I currently wish more, is to see the dependencies more easily. Or when you create a mod pack, that has circular dependencies. when one mod is installed by two mod packs. Creating own is not super simple (don’t needs to be IMHO), and removing isn’t possible, but in my opinion this suggestion doesn’t think about the issues: e.g. My opinion: So this is possible you can install some mods, by installing one “mod-pack”. Allow mod authors (and maybe even players?) designate several mods as a "pack" that *should* go together, and can be installed/enabled/disabled with one click.








Factorio latest version modpacks